1/19/2024 0 Comments Ex1 dungeonland pdf download![]() ![]() Of course, if they find someitem that has a power listed below, then the magic will functionbecause the dweomer is native to the plane. Have fun!Īlthough your players will not know it, quite a number of spellsand magic items that use similar dweomer will not function inthe place they are about to visit. You need to keep them in the dark aslong as possible, too. Now that you understand what is going on, you know whythere is no introduction for the players, no history or likeexplanation for them. Naturally,they will detect a room beyond, and when you entice themfurther, they’ll discover it is a mirror image of the place theyjust left, and to which they can no longer return. If you’d rather have them enter from the otherside, then some subterranean place might have a smoky wallthrough which the players will barely be able to see. Thenhave them descend, ever so slowly, into the “front door” ofDungeonland. At a convenient point-for you, not for the party-have them fall into a pit or have apassageway suddenly become a perpendicular shaft. Conceal this modulewithin the body of your game material. I have tried these methods, andthey put players on guard immediately. That is, they will not see a whiterabbit and a rabbit hole anywhere, nor will they discover alooking glass to pass through. When you insert this module into your campaign, do sowithout alerting the players. Of course, both places are subtly (or not sosubtly) altered for gaming, so there is a whole new world ofweird and lovable friends for your Adventurers to meet: a cutewhite rabbit, a talking cat, the droll walrus and carpenter (inBeyond the Magic Mirror), and of course, the Duchess! Can the most capable of Adventurers deal with thebizarre? Is their true element the harrowing dungeon or thewilderness? Or can they handle the unexpected in uniqueways? Find out now!Īs will soon be apparent, this module is based entirely uponthe supposition that somewhere in the proverbial multiverse ofplay there exist the very lands where little Alice went in pursuitof a white rabbit, and where (in Beyond the Magic Mirror, thesoon-to-be-released companion module to Dungeonland)that same worthy lass ventured to discover what awaitedbehind a mirror. Thisparticular scenario has been a consistent favorite withAdventurers new to the overall GREYHAWK CAMPAIGN, andit is presented here for the amusement and delight of jadedplayers everywhere! The module contains maps for an extensivelevel set both indoors and outdoors, keyed encounters, exten-sive DM notes, and details of many new monsters and treasureitems. In thecase of this module, it is a far-removed extension where alladventuring takes place on another plane of existence that isquite unusual, even for a typical AD&D™ Universe. ![]() It has an “EX” designation toindicate that it is an extension of a regular dungeon level. This module, while originally conceived for and used in theGreyhawk Castle dungeon complex, is such that it can beadded to virtually any Campaign. 2Magic that will not Work in this Module. ![]()
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